
Visit the Blokhedz YouTube channel and check out our latest behind the scenes video. We recently uploaded a demo of the 3D work done for our www.MissionG.com webisodes, because we’re nice like that. In the video we take you on a tour of episode 2’s “Paid in Full” courtyard set. We used both Maya and Cinema4D to model and UV the objects, with FBX and the BodyPaint exchange plugin to get stuff back and forth between programs. All texturing, surfacing, lighting, and camera layout was done in Cinema4D and all renders are from C4D’s native renderer. 2D animation was done in ToonBoom, and the final product was composited in ToonBoom as well. We also used a camera plug-in called WFCam4D for a fisheye lens simulation needed for a long pan. In this quick peek behind the curtain, you’ll get a close up look at the textures, geometry, and overall composition of the set. We would like to extend a special thank you to Paul Babb and the good folks at Maxon who provided us a ton of support.
Big shout out to the 3D team led by Joshua “SELF” Geisler-Amhowitz that worked stoopid hours to create this world;
Michael Gorospe, who modeled and UV’d most of what you see in this demo. Eric Bains, who assisted in the UV’ing, model clean-up, and texturing. Parker Sellers did extensive environment layout for the chase scene in episode 3 and the King Tubby set as well. Also, the South Korean emation 3D team; my mans SangHyun who did tons of camera layout and many technical director duties, and NoWon (Spelled phonetically, I’m not sure how it should be spelled) who surfaced and textured the vehicles for the series. We didn’t share a spoken language but we communicated through 3D like what!